Longdue drops debut teaser and Kickstarter for Hopetown, spiritual successor to Disco Elysium


Longdue has unveiled the atmospheric debut teaser and Kickstarter date for its in-development ‘psychogeographic’ RPG, Hopetown, a spiritual successor to Disco Elysium.

The trailer discloses details about the key talent shaping the project, and the studio announced that Hopetown’s Kickstarter campaign will launch on March 17, with a pre-launch page featuring a limited set of early-backer rewards live now.

Longdue can reveal that Lenval Brown, the unmistakable voice of Disco Elysium’s narrator, whose unique timbre and gravitas are instantly recognizable to those in the know, will be closely involved in the project and voice a key character in the game, as teased in the latest trailer for Hopetown.

“It feels good to be back—to step into something new,” said Brown, in a statement. “There’s nothing like bringing a world to life, shaping a story that’s been waiting to be spoken into existence.”

Brown is joined by Piotr Sobolewski, whose pivotal overseeing a team of 15 that worked on Disco Elysium was instrumental in shaping the game’s signature mad, gnarly energy into something smooth, cohesive, and deeply immersive, Longdue said.

Martin Luiga, founding member of the ZA/UM Cultural Association and writer of the first short story in the Disco Elysium universe and writer of seven characters in Disco Elysium, has also joined the Longdue team.

“I am pleased to share my experiences with Longdue to help them craft the narrative and systems for Hopetown, playing to the strengths that the narrative RPG genre has achieved thus far and attempting to innovate upon them to tell a rich story based in equal parts on what has been, what is and what could be,” said Luiga, in a statement. “I am confident that the team can deliver a worthy addition to the canon of Western RPGs. I call upon the fans of the RPG and adventure genre to back the Hopetown Kickstarter to help us make the game.” 

Alongside them, a growing roster of creative talent from Disco Elysium and beyond is bringing Hopetown to life, with team members to be revealed soon, with a total of nine individuals that worked on Disco Elysium having contributed to Hopetown so far.

“At Longdue, we’ve built—and continue to build—a team with real horsepower: Disco Elysium contributors, triple-A stalwarts, indie artisans—all champing at the bit to unleash their talents,” said Riaz Moola, CEO of CoGrammar & HyperionDev – an online tech bootcamp company that supported the formation of Longdue.

Moola’s company is partnering with Longdue to provide a number of full scholarships on a video game development course that will lead to a number of internships at Longdue. The internships will be for aspiring indie developers.

The studio is excited to share more about Hopetown when its Kickstarter launches on March 17, including deeper insights into the team behind the game, its psychogeographic and journalism mechanics, the mining town setting, and more

What Is Hopetown?

A scene from Hopetown

In Hopetown, words are your deadliest weapon, and every choice leaves its mark. Set in a mining town caught between decay and transformation, shaped by ambition, exploitation, and the fragile systems that bind society together, you step into the role of a rogue journalist—a chaotic, self-destructive provocateur who sees humanity as inherently selfish and cruel. Unapologetically cynical and dangerously unhinged, you thrive on poking at bruises, pulling at loose threads, and watching what unravels.

A Town of Contrasts

The town itself is an arena of extremes. The suffocating darkness of the mine’s depths mirrors the buried truths of its inhabitants, while the surface world—glittering with the promise of progress—is steeped in corruption and power plays. It’s a place where survival depends on who controls the story, and where every decision ripples outward, reshaping not just the world, but yourself.

Building on the legacies of Disco Elysium and Planescape: Torment, Hopetown introduces systems that creatively explore player agency. The psychogeography system is pivotal in how players interact with the game world: emotions, memories, and conversations replace traditional mechanics like keys and levers, becoming the tools that unlock doors, alter landscapes, and reshape relationships. Progress isn’t just about solving puzzles or finding items—it’s about navigating the protagonist’s fractured psyche and the ripples it creates in the environment.

Meanwhile, a new journalism-based RPG system gives you the tools to craft stories that shape the world—and yourself. Will you embrace chaos as a gonzo journalist, spinning wild, attention-grabbing narratives? Will you twist reality as a conspiracist, bending events to suit your worldview? Or will you dig deep as a calculated investigator, exposing brutal truths to spark rebellion—or sow complacency?

A Crucible of Choices

You’ll make a lot of choices in Hopetown.

The mining town is more than a setting—it’s a crucible. What truths will you reveal? What lies will you tell? Will your words inspire hope or destruction? Will you reshape the systems of power, or will they consume you?

This is a game where everything transforms everything else. Every word you choose matters. Every decision carries weight. And every story you tell changes the world—and the fragile systems that hold it together.

Why Back Hopetown?

Longue’s Hopetown is a spiritual successor to Disco Elysium.

Backing Hopetown isn’t just about funding—it’s about building a community, backing a vision and casting a vote, Longdue said. Longdue is an independent studio daring to create the kinds of games bigger studios won’t or can’t make—games that challenge their players and let players challenge the games back. With Hopetown, Longdue is building a movement for Disco-Like narrative-driven RPGs that don’t shy away from complexity, emotion, or ambition.

You can register to be notified when the Hopetown Kickstarter goes live on the pre-launch page now and get involved in the Hopetown community on Discord.

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